The Dead We Knew Delay Timeline
THE DEAD WE KNEW has moved its release date three times: August 24 to September 17 to October 22, 2026. The full delay timeline, sourced at every step.
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Yes, THE DEAD WE KNEW has been delayed — three times now. The game was originally advertised for August 24, 2026, re-announced for September 17, 2026, and neither date produced a release. The live Steam store page currently shows October 22, 2026. Here is every date change in order, where each one came from, and what the community made of them.
The delay timeline
| # | Date advertised | What happened | Source |
|---|---|---|---|
| 1 | August 24, 2026 | Promotional posts across Instagram and Facebook advertise the launch date | Official promo posts |
| 2 | — | The date passes with no game. Community threads appear on Steam asking what happened | Steam discussion threads ("Another delay", "Delayed, again") |
| 3 | September 17, 2026 | The developer re-announces the launch date via the official Discord; retail listings update | Discord announcement; retail listings |
| 4 | — | The September window passes with no unlock either: no price went live, no reviews exist, and the store page never left "coming soon" | Steam store page state, September 2026 |
| 5 | October 22, 2026 | The current date shown on the live store page, with the game listed as coming soon | Live Steam store page (observed September 21, 2026) |
Why the delays hit a nerve
The delay pattern landed on top of an already skeptical context: the studio spent roughly four years in development before showing its first gameplay trailer, so players had long memories of the project being quiet. When the August date slipped without a formal dev-blog post, Steam discussion threads titled "Another delay" and "Delayed, again" appeared, alongside a sharper thread asking whether the project was mismanaged — or worse. That debate is covered fact-by-fact in our trust timeline.
It is worth separating two things that get mixed together in community discussions: a delayed date is a scheduling fact, and the game's legitimacy is a separate question — one that stays genuinely open until the title actually ships and delivers. Nothing has been purchased yet, because nothing has been sold yet; October 22 is when the real test begins.
What the developer said
The September 17 date came through the studio's own Discord announcements channel rather than a press release, which is why some gaming news sites kept the older August date on their pages for days afterward. For the move to October 22, no formal statement has been published so far — the date simply changed on the store page. To be confirmed — if an explanation is posted, we will date-stamp it in the launch tracker.
Lessons for buying today
- The game is not out — any page describing it as released, reviewed or discounted is stale. Wishlist it on Steam and let the store notify you at unlock.
- Treat October 22 as current but not guaranteed: two advertised dates have already passed. We track every change in the launch tracker.
- When the game does ship, judge the build, not the announcement history: check price, the system requirements, and Steam's two-hour refund window before deciding.
- For what to expect after launch, the Early Access page explains the rhythm of an EA title: see Early Access explained.